A number of people, when discussing the merits of retro-clones vs. the original game rules, point to the notion that the retro-clones are "better organized". I confess to being a little puzzled by this, as I can find my way around the old AD&D rules with very little problem.
Although I am very happy to admit that my own experience of the AD&D rules is colored by the fact that I know them so well, and can often just quote them from memory, and have an idea of where to find just about any tidbit of information I happen to need at the time. Not everybody has been pouring over these books for 30 years.
So I'd like to open up a discussion about this, if I may. What specifically is better about the organization of games like OSRIC, Labyrinth Lord, Sword & Wizardry, etc. than the original D&D and AD&D books? Is it that they're all in one book? Do the chapters "flow" more logically? Something else? Looking at the tables of contents, they don't seem all that different to me, so I think I'm just missing something...
Note: Many of the names used herein are trademarks of Wizards of the Coast Inc., Gygax Games, Troll Lord Games, Pied Piper Publishing, etc. The use herein is quite unauthorized and should not be construed to challenge their ownership of said trademarks or intellectual property in any way. This work is presented in the spirit of “fan fiction”. Some work is published under the Open Gaming License, as indicated.
I'm just a guy writing about the games and the settings and movies and other stuff that he loves.
More precisely, this Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, WORLD OF GREYHAWK® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.
BRW Games™, Olde School Role Playing Games™, Castle of the Mad Archmage™, Glitterdark™, The World of Erseta Fantasy Setting™, Adventures Dark and Deep™ and Adventures Great and Glorious™ are all trademarks of BRW Games, LLC.
Comments are moderated. Any and all comments may be deleted at will. OSR-bashing fanbois, this means you. Anonymous comments will, as a rule, not be approved; come to have a real conversation or go away, cowards.
I can be contacted at greyhawkgrognard at gmail dot com.