Happy 50th, Star Trek - I was just a bit too young to remember watching Trek when it was in first-run on television (but I was alive then, and it's certainly possible that I was ...
Tuesday, June 2, 2015
Designer's corner: wuxia rules
First off, it's completely China-focused. One of the things that was both baffling and annoying about the original Oriental Adventures book was its mish-mashing of Chinese, Japanese, and other Asian material, with a decided focus on the Japanese. There will be neither ninjas nor samurai in this book. That's not to say it's an historical game; far from it. But the influences will come solely from China.
Secondly, it draws inspiration from two sources; wuxia film and literature, and traditional Chinese mythology and folklore. In the same way that Gary Gygax took inspiration from European and Biblical folklore and literature for a lot of spells, magic items, and character classes, this book will draw from Chinese mythology and folklore. I'm also adding in a healthy dose of wuxia tropes and themes, most specifically in the introduction of rules for kung fu.
To take one example, "Dragon Foot Style" allows characters to kick enemies back one foot per point of strength, and gain damage bonuses if using pummeling to kick, plus other bonuses as they buy new levels in it. A lot of the kung fu rules lean heavily on unarmed combat (naturally), and the Adventures Dark and Deep unarmed combat rules, which I think are a lot easier than those in 1st edition, will be included as an appendix. Other styles allow characters to fight blind, do backflips to get behind enemies, and even levitate and climb walls. It's intended to really capture some of the cool moves featured in some wuxia films.
The traditional "Tolkienesque" fantasy races don't feature prominently in a mythic China setting, but two new races are included; shanxiao (monkey-men) and gou ren (dog-headed people). Every character class is covered, even if it's a perfunctory "this class doesn't exist in a mythic China setting", such as paladins and druids. New classes include monks, wu (shamans, a sub-class of cleric), and fangshi (a sub-class of mage). Naturally there are tons of new spells for both classes.
All in all, I'm really pleased with the way the book is going. It seems new to me, and it's definitely a change from the Japan-centric "oriental adventures" books that have come before. There will probably be a Kickstarter at some point to pay for art and editing, once the text is done. I'll keep you posted.