Songs with Twist Endings - It's always cool to listen to the lyrics of a song and discover that it's not at all what it seemed to be. For most of the song, you are led to believe t...
Wednesday, December 24, 2014
Table rules vs. between-game rules
The first set of rules were the ones that got used all the time at the table during play. Combat, spellcasting, movement, climbing walls; that sort of thing. That was the sort of stuff that we either had memorized, could flip to the proper table in the DMG, PH, or UA by reflex, or just hand-waved.
However, there was a whole other set of rules that by their nature didn't really come up during the actual game, but had to do with things that happened during down-time. This is when we poured over our character sheets making sure we had enough sacks for our coins, and our backpacks could hold all the iron spikes we carried. When we calculated how many pages our spellbooks had to be to hold all our spells (and whether we needed a traveling spellbook or a regular one). When we figured out height and weight and all that stuff. When we calculated the cost of building manors and fortifications, and hired mercenaries (were hobilars the most efficient use of our money?). Hired criers to advertise for henchmen.
And when we were done, the DM didn't even bother to check the work, because we all trusted each other, and we got on with the game. But those fiddly in-between bits were like a solo game unto themselves, and there are times I miss having the free time to while away the hours figuring out those minutiae.