I was on several panels myself, attended a bunch more, and overall had a great time (despite a bit of a stomach bug on Friday night that seems to have hit a few other people besides me). There were a bunch of high points (the afore-mentioned seminars, as well as getting to talk with some of the luminaries of the industry at the bar), and a couple of low points (some of the seminars veered too deeply into the PC end of the pool for my taste, but hey, if folks want to fret about the impact of HP Lovecraft's racism on game design, that's their time to waste), but on the whole I had a great time.
Here are just a handful of the hundreds of games that were being playtested (all these photos were taken with permission, so no trade secrets are being revealed, I hope):
|You don't see that many games about medieval Africa|
|Using Lego as a prototyping tool|
|Some games were simple in layout|
|Some were a bit more complex|
|Some were very polished for a prototype|
|You can see a mix of bits and pieces in this one|