Castle of the Mad Archmage (Adventures Dark and Deep). Well, yeah. I couldn't very well not run my flagship megadungeon using my flagship rules, now could I?
Tomb of Horrors (Advanced D&D 1st Edition). I was on the fence about which classic module to run, but I finally settled on the classic convention module.
The Battle of the Aerdi Sea (Adventures Great and Glorious). Here's the description: It's CY 578 and the drums of war can be heard across the World of Greyhawk, including its seas. A force of galleys from the eastern provinces of the Great Kingdom has been amassed to sweep the smaller forces of the Lordship of the Isles from the sea lanes. Can the the Iron League prevent the Great Kingdom from ruling the waves? This battle will be fought with 1:2400 miniatures using the forthcoming "Adventures Great and Glorious" naval combat rules.
That last one, of course, will give me a chance to show off not only a portion of the new rules I've been working on, but also my galley miniatures, which have been stuck in a drawer since I painted them. Of course, now I am sorely tempted to repaint them in the colors of Medegia, Rel Astra, the Sea Barons, Dullstrand, and the Lordship of the Isles...
So get on the stick, my friends! And whatever you do, don't forget to click the "OSWARP" button for the type of game, like I did with my first submission (blush).