I ran an Ogre Designer's Edition game on Saturday that went very well. We had three players, so I split them into a team of two (each with a MK-III) and some armor and infantry against a single MK-V, also with armor and infantry support. The objective was control of a communications tower in the middle of the board.
|Three-Ogre pileup while ramming|
Dungeons and Dragons Attack Wing game proves to be the same.
Finally, I got to play a game of the latest iteration of the D&D Next playtest rules, run by the RPGA. They were using a re-skinned Castle Greyhawk adventure from the 3.5 days (apparently there was an RPGA Greyhawk module of which I was unaware). The module itself was kinda meh, but I did enjoy the game and it was interesting to see how it played with higher-level characters. We each had 11th level characters, and there were quite a few special abilities and such. They seemed designed to stack with one another, which led to some curious instances (like my character, a gnome thief, could pretty much move at triple speed at will, as long as he wasn't attacking).
A nice convention as always, even if it did seem a bit smaller and more laid back than normal. Now on to planning for Dexcon and the OSR Con-within-a-con. Expect a lot more details on that to be coming soon, but for now block out the July 4th weekend for what promises to be a great time!