Friday, February 15, 2013

"The Treasure of Welthorp" Now Available

Within the last few minutes, the first adventure module for Adventures Dark and Deep™ went live over at Yay! It is written by yours truly, and features fabulous cartographic illustrations by Jason Sholtis (who did the covers for the Necromancer and the Witch).

The Treasure of Welthorp is an adventure for 3-6 characters of level 2-3, and is designed to be played purely by role-playing and problem solving (although an option does exist for those who prefer their game with more mayhem). Can your players discover the location of the treasure using only their charm and wits?

Written for the Adventures Dark and Deep™ rules, The Treasure of Welthorp can be played with most Basic and Advanced compatible rule sets with little or no conversion needed. Here's the cover description:
Coming into possession of a treasure map that purports to lead to a cache of treasure hidden by the famous brigand and adventurer Morvan Blackmane, your party sets off on the journey, which lasts several days and is relatively uneventful.
When you arrive at the destination, a stream crossing unmistakably marked on the map, you realize something’s very, very wrong. There shouldn’t be a village here!
NOTE: If you were one of the many people who backed the Kickstarter campaign for A Curious Volume of Forgotten Lore, you don't need to buy this adventure. You should have already gotten a coupon code for a free copy. This is the first bonus reward for the backers. This is also one of the bonus rewards for backers of the Dwimmermount Kickstarter campaign, so if you were a backer, you should hold off buying it, too.


mortellan said...


faoladh said...


I use a different email address for RPGNow/DriveThruRPG than I do for Kickstarter. If you would, could you let me know where to send the appropriate information?

Joseph Bloch said...

Faoladh... email me at and we'll get you sorted out.

faoladh said...

Email sent from my whateley23 account. Thank you.

Riley said...

I love this. Far too few modules encourage such non-combat skills that highlight thinking instead of swinging. Can't wait to try it!