Today's foray into somewhat obscure Greyhawkiana is a direct sequel to the last post in the series. Paul Kidd's Descent into the Depths of the Earth is the second in his trilogy of novels set in Greyhawk featuring the Justicar and his companions. Published in 2000, the novel picks up only a few weeks or so after the previous novel, White Plume Mountain, ends.
In this novel, Kidd takes the same approach with the original source material (the adventure modules D1-D3; Descent into the Depths of the Earth, Shrine of the Kuo-Toa, and Vault of the Drow) and uses them as the backdrop against which he tells an original story. I find this a terrific way to showcase the versatility of the adventure modules themselves, demonstrating that they don't only have to be used as the follow-up to the Giants novels, and that adventurers can have all sorts of motives for hitting the tunnels and caverns of Oerth's underdark.
In this case, the Justicar, his sentient hell hound pelt Cinders, faerie Escalla and Polk the drover have a double mission. First, to clear the name of Escalla, who is suspected of murdering a faerie prince she was to marry (against her will) and also to track down and rescue a village full of innocents who have been captured in a raid and taken underground. The two plots interweave nicely, and the mystery of who is behind the murder/frame-up is handled well.
The novel has more depth to it (pardon the pun). Where the first in the series was more light-hearted and sacrificed some complexity in the name of introducing the characters and establishing their relationships, this novel is definitely more layered in its narrative. There's a lot going on, between the politics of the Seelie Court, the various plots that involve the drow and their demon queen, and the budding romantic relationship between the Justicar and Escalla, and Kidd handles it all adroitly.
That's not to say there's not humor, which is one of the things I like most about his books in this series. For fans of the Greyhawk setting itself, there's a lot of new material that can be directly adapted for one's own campaign with the Seelie Court and its various clans and factions, and the description of the party's movements through the underdark is a model of how a group of player characters should approach the place.
This is quite an enjoyable read and I'd recommend it to anyone, especially if they enjoyed White Plume Mountain. I find myself very much looking forward to the final book in the Justicar trilogy.
I give it four wizards out of five.