A truth since the dawn of man, if you were "vulnerable" to commit suicide or a crime from playing an RPG, you were also "vulnerable" to being driven to commit the same acts by music, art, etc. The game (or the art) did not make you do it, your defective personality made you think it was ok, so you did it. No one makes people commit heinous acts, people choose to do them, not always at a conscious level.
Humans scapegoat so they can feel safe and pass the blame on to those different people over there. Often they grasp at straws to find a place to shove the blame so they can feel guilt free.
So parents cling to the idea that Timmy commited suicide because he was in to D&D, and not because he was clinically depressed, and mommy and daddy ignored the warning signs for 5 years, or some other logical reason.
Fear sells. Reason fails. It is the root of the human condition. Many leaders (religous, secular, and cult) have made bank off that nugget for centuries.
"Thanks too go to Joe Bloch, who on a rainy Boston evening rekindled my love for the [Greyhawk] setting with a brilliant campaign." - Erik Mona, Oerth Journal #7
Note: Many of the names used herein are trademarks of Wizards of the Coast Inc., Gygax Games, Troll Lord Games, Pied Piper Publishing, etc. The use herein is quite unauthorized and should not be construed to challenge their ownership of said trademarks in any way. This work is presented in the spirit of “fan fiction”. Some work is published under the Open Gaming License, as indicated.
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4 comments:
I've never really understood how people could make the connection between the game and the suicides. It's anecdotal evidence at its very worst.
I believe fuelling the D&D scapegoating was a very tangible parental fear of a very real phenomenon: cults.
A truth since the dawn of man, if you were "vulnerable" to commit suicide or a crime from playing an RPG, you were also "vulnerable" to being driven to commit the same acts by music, art, etc. The game (or the art) did not make you do it, your defective personality made you think it was ok, so you did it. No one makes people commit heinous acts, people choose to do them, not always at a conscious level.
Humans scapegoat so they can feel safe and pass the blame on to those different people over there. Often they grasp at straws to find a place to shove the blame so they can feel guilt free.
So parents cling to the idea that Timmy commited suicide because he was in to D&D, and not because he was clinically depressed, and mommy and daddy ignored the warning signs for 5 years, or some other logical reason.
Fear sells. Reason fails. It is the root of the human condition. Many leaders (religous, secular, and cult) have made bank off that nugget for centuries.
Somewhere in my (still being re-organized) office I have an official transcript of this that I ordered from that "60 Minutes" episdoe.
Allan.
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