First and foremost, I have to heap enormous praise on Vinny and the rest of the Dexposure staff for a thoroughly enjoyable and exquisitely well-run convention. I only experienced one glitch myself (being double-booked to run Afrika Korps and Castle of the Mad Archmage at the same time, which ended up being a non-issue in the end), but everyone I talked with echoed the sentiment that it was terrifically well managed. It's a fan-run convention which had about a thousand attendees, and it went nearly flawlessly. My only complaint is that the Dealers Room is somewhat limited (although there were dealers there with items both new and used, plus costuming stuff, a steampunk accessory vendor, foam swords, dungeon walls, and of course the ubiquitous t-shirts), but from what I understand game companies are somewhat scaled back in convention attendance nowadays, so Dexposure can't be faulted.
|Yes, people still play old Avalon Hill |
classics like Panzerblitz at cons
There were several smaller publishers represented, though, including Stronghold Games (I picked up a copy of the kick-ass Core Worlds game whilst at the con), Smirk and Dagger Games, and several others. The convention itself features RPGs (featuring Indie Press Revolution games, but including RPGA, NAGA, Pathfinder Society, and many more), board games, miniatures, LARPs, video games, and an Anime movie room. I got to watch an episode or two of my first (and one of the only) anime shows I'd ever seen; Starblazers (aka Space Cruiser Yamato). The con must get points for sheer diversity.
I ran my Ogre Miniatures scenario, Raid on Frederikshavn, and it was a great success. A full post will be forthcoming with a turn-by-turn report. Both players said they had a lot of fun, I know I had a blast running it, and more than a few people stopped by and commented on how good it was to see Ogre Miniatures being played.
|Labyrinth Lord using the awesome|
After that, I had all day Saturday to actually play games, rather than running them. It was a welcome treat that the schedule allowed me. I played in a game of Labyrinth Lord that featured an impressive dungeon crafted from Legendary Terrain pieces. It was a hoot to actually play rather than run D&D. The adventure itself was somewhat combat-oriented, which is to be expected given the fact that it was designed to showcase the terrain pieces, but I had a great time.
|More Labyrinth Lord on the 12' table|
I also participated in several seminars run by Scott Douglas, former head of the RPGA and a veritable font of knowledge when it comes to all things TSR related in the 1990's. Scott is an absolutely terrific guy, and if you are fortunate enough to see him at a convention, take the time to strike up a conversation. I guarantee you'll learn things about TSR, D&D, and the RPGA that you had no idea of. We discussed not only the course that D&D took, but also kicked around some ideas as to how WotC might be best served in the future. Again, a wonderful time.
Best line overheard from some random game at the next table over:
"She's not a girl anymore. She's just girl-shaped. She's all full of demon."