This was a very early test-run, and we ended up using the "Raid" scenario from the Ogre Miniatures rulebook with a few modifications. I just wanted to see how things worked, in order to be able to do some tuning with actual results to work from. I count the playtest as a rousing success from that standpoint. Lots of excellent data gathered.
The basic scenario is that the PanEuropeans have developed a new space shuttle and are preparing a test-launch from their spaceport in Frederikshavn, Denmark. The Combine has sent one MK-IIIB Ogre across the bottom of the North Sea to rendezvous with a fast attack group of GEVs (including GEVs, Light GEVs, GEV-PCs, and hovertrucks). The attacker got 60 points plus a MK-IIIB, and the defender got a Fencer, 24 squads of infantry grouped into 8 platoons, plus 24 points of other units. Each turn the defender rolls randomly to determine what sort of reinforcement will arrive-- anything from a mobile howitzer to GEVs to infantry. A variety of small buildings (3 structure points/10 victory points) and large (10 structure points/15 victory points) were there, plus the shuttle on the gantry itself (15 structure points/30 victory points). Various town areas were on the board (which measured 4'x4') itself, which could be destroyed piecemeal for victory points as well.
|The game begins as the Combine forces (bottom) hit the beach. The main objective-- the PanEuropean shuttle-- is visible at the top of the picture.|
I am immensely glad we played this through, and will do so a few more times, prior to rolling it out for Dreamation in February. Some points we came up with:
- Objective buildings should not be placed on top of town areas
- The space shuttle itself should be giving much more significance to encourage the attacker going for it rather than going for the "cheap win" by just wrecking the joint
- Victory points should not be awarded for destroying town areas, only buildings
- The victory point range might need to be adjusted based on the fact that there is now an Ogre among the defending units
- Possibly, destruction of the Ogre should not count towards victory points
- Victory points for buildings should be set so that half (or slightly more than half) need to be destroyed to ensure a Combine victory; as it was, only a third were destroyed and a marginal victory was still achieved