Later this year, we’ll release Ogre 6th Edition. It will be a very, very deluxe boardgame, with all the rules and units from Ogre, G.E.V., and Shockwave, as well as things that have only appeared in magazines and miniature releases."...back when our heroes were SPI and Avalon Hill." I just got the same sort of thrill running up my leg that Chris Matthews gets when he hears President Obama speak. ;-)
Why? Because I want to. Ogre was my first design, and the boardgame version hasn’t been available for years. And people keep asking me for it. So some of our Munchkin money is going back to support the people who bought my very first game, by bringing them an edition with the best possible components.
It won’t be “Euro” style. No meeples, no plastic. This will be the kind of hex wargame that we dreamed about 30 years ago, back when our heroes were SPI and Avalon Hill. HUGE double-sided map boards. HUGE full-color counters with HUGE type. A HUGE box to hold them in. And giant constructible Ogres!
This is great news for fans of the game such as myself. I am a little disappointed that the new maps and counters won't be compatible with all the others that I've accumulated over the years from Ogre, GEV, Ogre Battlefields, the Ogre Reinforcement Pack, etc. etc. etc., but the game itself seems like it's going to be very impressive. Hopefully it will rekindle the love of the game in a new generation of gamers who didn't grow up on hex-and-counter wargames as I did. The price looks a little steep ($100 or so), but it seems like you're going to get a LOT for your money. Thick, oddly shaped cardboard counters and fully 3-D cardboard buildings and Ogres. Mmmmm...
Be sure to check out the two page, full-color sell sheet (the thing sent to distributors and retailers to hype the game) for all the salient details.
Oh, and hopefully I'll have another in my Ogre Project series tonight, with plenty of pictures. Just waiting for some paint to dry, and then base coating is done.