Monday, August 30, 2010

Of Scrolls and Flaming Oil

I've got to say, I am one of those DM's who never thinks to include scrolls in treasure hordes. It was an act of conscious will that I remembered to include them in Castle of the Mad Archmage, but they're really an incredible treasure item for a number of reasons.

First, of course, is their utility in deterring adventurers from using flaming oil. After the first time or two the party finds the charred remains of a scroll case in the debris from the giant spider webs they just torched with such abandon, perhaps they'll be a bit more circumspect.

Second, they give the DM a controlled way to introduce higher-level spells into the game, as well as giving the players a chance to add spells to their spell books. A 3rd level magic-user can still be a formidable force when he has a scroll with lighting bolt, and it gives players a chance to add to their own spell books without having to find an enemy wizard to loot.

Don't forget the scrolls!

1 comment:

Northy said...

Torched spider webs? Oh dear me no, that's what we brought a Dwarf with a 10' pole along for!

More seriously though, thinking about it, I probably was guilty of under-supplying scrolls (and even, to a lesser extent, potions). Really not quite sure why, they just somehow seemed to get overlooked.