Hear ye! Hear ye! Three months have gone by, but I am pleased to present to you three complete levels of the Castle of the Archmage in recompense for your weekend reading pleasure. (So I'm actually right on schedule!) Once you start reading the file, you'll see why I needed to release levels 9, 10, and 11 together.
The Lesser and Greater Caves and Caverns all come together in a massive cavern-- the fungus forest-- and there are openings into it throughout all three levels. Lots of cross-movement is built into this section, and so I thought it would be appropriate to release them together. I hope you all approve.
There are a few touches I am especially proud of. A certain prominent bad-guy from the Gord the Rogue novels makes a pseudonymical appearance, along with two of his closest pals. The gates to other worlds for which the original Castle was so famous are here in strength, both those well-known to aficionados and some new ones to befuddle your players who think they know what to expect. More new monsters (beetles!), and a passel of new spells (many to accommodate a singularly odd inhabitant of the fungus forest), and hopefully lots of pleasant surprises for you and your players.
As always, feedback is more than welcome, and if you ever end up actually running this for your players, either as part of your regular campaign or at a convention, please do let me know.
Just two more levels to go, my lovelies! The catacombs and then the maze await, wherein lies the deepest depths of the dungeons, and the secret of the whole. We're on track to have the whole complete to you by Midsummer. Stay tuned!
Download the whole thing --> HERE <--
Happy 50th, Star Trek - I was just a bit too young to remember watching Trek when it was in first-run on television (but I was alive then, and it's certainly possible that I was ...