Aside from the classes we know and love, several new sub-classes are going to be introduced. Here's the full list I'm working with:
- Monk (maybe)
There's information relevant to all of the other classes spread out among the old PH, DMG, DD, and UA books. That will all get consolidated in one place (finally!).
In addition, some of the existing classes are getting substantive changes. Specifically the magic-user; there will be rules of some sort-- I've got some ideas but nothing definite yet-- regarding specialization. Cavaliers and Barbarians might get some tweaking. Clerics will get orisons; their equivalent of cantrips.
Hey! What's up with the monk and assassin? The assassin is getting moved out to an appendix, but it will definitely be included. As far as the monk goes, I'm of the opinion that it more properly belongs in an oriental-based game, and so out it goes. It may or may not be replaced by a more European-flavored "warrior-spy" sort of character class; I've got some ideas but I'm not sure they'll gel into something viable. We shall see. I know that'll not sit well with some folks; sorry about that. I know that the OA rules, as published, weren't of the highest caliber, and frankly I don't know enough about pre-modern Asian history and culture to do the thing justice.
If anyone can get hold of Francois Froideval, however, I would love to publish his take on the OA material as a supplement to this project...